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One of my favorite projects to date. Building on a lot of previous projects, this was my attempt to build Mario Maker, but better. The game requires a Discord login to play uploaded levels.
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A game built live on Twitch from chat's suggestions! Help Rover the dog fight robots on the moon. This is built in vanilla JS and plays around with some cool stuff I hadn't used before, like low-pass audio filters.
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A quick and dirty random bingo card for versus matches in Nintendo's Super Smash Bros. Ultimate.
Tool
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My take on an old arcade game called Cameltry. This was made with PlanckJS (a JavaScript port of the Box2d physics engine), and is my first time using a full physics engine.
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Another Ludum Dare challenge! I tried something different this time and made a Game & Watch style toy. Technically not pixel art but still definitely "programmer art" :P
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A tool built to make quick pixel art for games. It handles creating color palettes and maintaining consistent light.
Tool
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Created as an experiment in creating a 3d experience in a series of parallel 2d worlds. This was an optimization challenge wherein I learned a lot of the restrictions of HTML5 canvases.
Experiment
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A quick game I built while playing around with TypeScript. Though not much to look at, it gave me an opportunity to do some quick prototyping using the strong-typing.
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A tool built to help my wife with some of her woodcrafting projects. This was one of my first stabs at a useful web app outside of work.
Tool
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While flipping through the CSS titled colors, I noticed there were a ton of slight variants of white and started to wonder how the colors could be graphed out. I was exploring CSS animations at the time, and this was the result.
Experiment
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My first stab at three.js. OpenGL and its similar libraries have always been unintuitive to me, but I managed to plug an old organic noise generator in to make this.
Experiment
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A small game thrown together in SGDK2, one of my favorite IDEs for making games. This was built from a friend's idea. It plays more like the old quarter-gobbling arcade games than I usually like, but it's still fun.
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This was my first attempt at the Ludum Dare, a challenge to build a game in 24 hours from the provided theme. I didn't get as far with it as I had hoped, but I did manage to complete the base game in time.
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This was one of my absolute favorites to build. I focused on building out a level editor upfront, so every game element had to be managed by other systems. It was a huge challenge in the loosely-typed world of pure JavaScript.
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One of my first webgames, this was a personal challenge to complete in a month of evenings. It's perhaps one of the more polished games here despite being the first I built compeltely from scratch.
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Built with the Scrolling Game Development Kit 2 over the course of 8 months. I kept a dev log chronicling the small challenges and victories along the way, which helped keep me going strong.
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